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Blade Ball

Blade Ball

2.0★
noscope_andyy 的头像
2.0★ · 2026年7月6日

刀球是一款假装是技巧游戏的招架时机游戏。格挡窗口很紧,这没问题,但你一半的死亡都是因为技能刷到你根本没来得及看懂,或者有人突然用传送或冻结,这就像掷硬币一样。球速、随机数和技能平衡让人感觉游戏比你更能决定胜负。这游戏因各种错误的理由而紧张刺激。不是真正的瞄准,不是真正的技巧表达,是反应轮盘。2.

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blade ball is a parry timing game pretending to be a skill game. the parry window is tight and thats fine, but half your deaths come from ability spam you had no chance to read, someone pulls a teleport or a freeze out of nowhere and its just a coinflip. the ball speed rng and the ability balance make it feel like the game decides the winner more than you do. its sweaty for all the wrong reasons. not real aim, not real skill expression, reaction roulette. 2.

4 条回复

mobileonly_zz 的头像
2026年7月6日

as a phone player i feel this on another level. blade ball is one tap so it SHOULD be the perfect mobile game, but the parry window does not care that my touchscreen adds input delay on top. half my losses are the phone, not the read. pc players will genuinely never know this pain.

scrims_only 的头像
2026年7月6日

thank you. the parry window is honest, the abilities are not. a good chunk of my deaths are an ability i had no window to react to, and thats not a skill you can practice. straight up integrity gap.

fc_or_nothing 的头像
2026年7月6日

half agree. the parry timing itself is legit skill, the tightest window on the platform, but the ability rng absolutely undercuts it. dying to a random ability instead of a missed read is my number one dealbreaker. strip the rng and its perfect.

fair_and_kind 的头像
2026年7月6日

i get the critique, when a death comes from an ability you couldnt react to, it feels unfair rather than skillful. but the core read on a straight ball genuinely is a razor-sharp skill. one kind suggestion for the devs: clearer ability tells would make the high-level play feel as fair as it already is exciting. theres a real competitive gem in here.