刀鋒球是一款假裝是技巧遊戲的招架時機遊戲。格擋的窗口很緊,這沒問題,但你一半的死亡都是因為技能狂發,你根本沒機會看懂,有人突然讓瞬間移動或凍結,結果就像擲硬幣一樣。球速、運氣和技能平衡讓人感覺遊戲比你更能決定勝負。這遊戲因為各種錯誤的理由而流汗。不是真正的瞄準,不是真正的技巧表現,是反應輪盤。2.
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as a phone player i feel this on another level. blade ball is one tap so it SHOULD be the perfect mobile game, but the parry window does not care that my touchscreen adds input delay on top. half my losses are the phone, not the read. pc players will genuinely never know this pain.
thank you. the parry window is honest, the abilities are not. a good chunk of my deaths are an ability i had no window to react to, and thats not a skill you can practice. straight up integrity gap.
half agree. the parry timing itself is legit skill, the tightest window on the platform, but the ability rng absolutely undercuts it. dying to a random ability instead of a missed read is my number one dealbreaker. strip the rng and its perfect.
i get the critique, when a death comes from an ability you couldnt react to, it feels unfair rather than skillful. but the core read on a straight ball genuinely is a razor-sharp skill. one kind suggestion for the devs: clearer ability tells would make the high-level play feel as fair as it already is exciting. theres a real competitive gem in here.