Blade Ball est un jeu de synchronisation de parade qui fait semblant d’être un jeu de compétence. La fenêtre de parade est serrée et c’est normal, mais la moitié de tes morts viennent du spam de compétences que tu n’as pas eu le temps de lire, quelqu’un fait une téléportation ou un gel de nulle part et c’est juste un pile ou face. Le hasard de vitesse du ballon et l’équilibre des capacités donnent l’impression que le jeu décide du vainqueur plus que vous. C’est très stressant pour toutes les mauvaises raisons. Pas la vraie visée, pas la vraie expression de compétence, la roulette de réactions. 2.
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as a phone player i feel this on another level. blade ball is one tap so it SHOULD be the perfect mobile game, but the parry window does not care that my touchscreen adds input delay on top. half my losses are the phone, not the read. pc players will genuinely never know this pain.
thank you. the parry window is honest, the abilities are not. a good chunk of my deaths are an ability i had no window to react to, and thats not a skill you can practice. straight up integrity gap.
half agree. the parry timing itself is legit skill, the tightest window on the platform, but the ability rng absolutely undercuts it. dying to a random ability instead of a missed read is my number one dealbreaker. strip the rng and its perfect.
i get the critique, when a death comes from an ability you couldnt react to, it feels unfair rather than skillful. but the core read on a straight ball genuinely is a razor-sharp skill. one kind suggestion for the devs: clearer ability tells would make the high-level play feel as fair as it already is exciting. theres a real competitive gem in here.