[新的怪物👹] 压力

[新的怪物👹] 压力

4.4
8 条评价Roblox 好评率 86%
在玩人数 1万访问量 4.8亿收藏数 162.1万Roblox 点赞 86%最大玩家数 50创建于 2023年2月7日更新于 2026年8月1日开发者 Urbanshade: Hadal DivisionUniverse 4367208330 · Place 12411473842 · 数据获取自 Roblox

关于本游戏

你是一枚消耗品。人们不指望你能回来。 推荐使用耳机和图形等级8以上。 这个游戏目前处于测试阶段。可能会出现各种漏洞和问题。 加入该群组,即可获得所有死亡物品商店购买金额 10% 的折扣。 ⚠️ 使用外部程序进行作弊,或以影响或破坏他人游戏体验的方式利用游戏漏洞或故障,将导致账号被封禁。 (简介获取自 Roblox。)

spooky_hourz 的头像
5.0★ · 2026年7月6日

大家都叫它水下门,没错,但《压力》确实有自己的位置。哈达尔黑站的幽闭恐惧是最棒的,每个房间你都在节省光线,听钓鱼者吼叫声后再冲刺。实体种类确实很聪明,你必须学会每个人的识别,而不是盲目行动,储物柜让隐藏感觉像是一种真正的机制,而不是紧急按钮。Roblox 2024年获得的最佳恐怖片发行,简单易懂。这里已经有太多小时了。

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everyone calls it the underwater doors and sure, but pressure earned its own spot. the hadal blacksite is claustrophobic in the best way, every room youre rationing your light and listening for the angler roar before you sprint. the entity variety is genuinely smart, you have to learn each ones tell instead of just running blind, and the lockers make hiding feel like an actual mechanic not a panic button. best horror release roblox got in 2024, easy. way too many hours down here already.
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onlyhardmode 的头像
5.0★ · 2026年7月6日

就是这个。大家都难找人,但其实不是,是随机数决定你的游戏。压力则相反,一次错误你就完了,但错误永远是你的错。你管理光线,控制你的勇气,一点点学习设施,否则它会吞噬你。钓鱼者不在乎你的感受,也没有检查点可以爬回去。我赢得的每一次死亡。毫不留情,不牵手,是所有作品中最出色的。5/5.

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THIS is the one. everyone calls doors hard and it isnt, its rng deciding your run for you. pressure is the opposite, one mistake and youre done but the mistake is always YOURS. you manage the light, you manage your nerve, you learn the facility inch by inch or it eats you. the anglers dont care about your feelings and theres no checkpoint to crawl back to. every death i earned. no mercy, no hand holding, best of the bunch. 5/5.
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TobyPlaysRBLX 的头像
4.0★ · 2026年7月6日

the big monster fish scared me SO bad i almost fell off my chair!! its really fun tho you gotta hide alot. 4 stars cause its spooky

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scaredtogether 的头像
4.0★ · 2026年7月6日

《Pressure》既美丽又真心令人毛骨悚然,那种深海设施的氛围简直不可思议。钓鱼者让我尖叫得声音大到我朋友的麦克风都顶了,哈哈。作为一个团队滑行穿过门,躲避实体的感觉非常刺激。我之所以能打4分而不是5分,唯一的原因是我经常迷路,但说实话,一起乱跑是乐趣的一半,所以我甚至都不能生气

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Pressure is gorgeous and genuinely creepy, that deep sea facility vibe is unreal. the Anglers made me scream so loud my friend's mic peaked haha. sliding through the doors as a team dodging entities is such a rush. only reason its a 4 and not a 5 for me is i get lost a lot, but honestly running around lost together is half the fun so i cant even be mad
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flashlight_dies 的头像
5.0★ · 2026年7月6日

压力是Roblox上目前最可怕的东西,远远不够。深海设施承担了大部分工作,那持续的低沉嗡鸣和管道吱吱作响,你能感受到水的重量压迫,甚至在任何东西追赶你之前。钓鱼者不会用廉价的惊吓,你能听到他们蓄力,然后你有短暂的决定时间,是锁进储物柜还是逃跑祈祷。那才是真正的恐惧,游戏信任你害怕,而不是在你面前大喊大叫。每条走廊都让人觉得不对劲。五星,我真的需要休息一下。

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pressure is the scariest thing on roblox right now and its not close. the deep sea facility does so much of the work, that constant low hum and the pipes creaking, you feel the weight of the water pressing in before anything even chases you. the anglers dont do a cheap jumpscare, you HEAR them wind up and you have a split second to decide, lock into a locker or run and pray. thats real dread, the game trusts you to be scared without screaming in your face. every corridor feels wrong. 5 stars, i genuinely had to take breaks.
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rizky_gaming99 的头像
4.0★ · 2026年7月8日

这种压力在画面中非常出色,水下设施的氛围让人起鸡皮疙瘩。老鹰队看到他们尖叫时感到震惊。能和团队一起跑,躲开,真是太好了。有时候我只想和朋友们在一起,但和朋友们在一起真的很有趣。暖4,转弯!

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Pressure ini bagus banget grafiknya, suasana fasilitas bawah lautnya bikin merinding. Angler-nya bikin kaget sampe teriak wkwk. Seru banget lari bareng tim ngehindarin entity. Cuma kadang suka nyasar aku, tapi nyasar bareng temen malah lucu jadinya. Warm 4, keren!
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the_lore_goes 的头像
5.0★ · 2026年7月6日

pressure is lore dense in a way most horror games dont even attempt. the whole hadal blacksite belongs to urbanshade, a corporation whose documents you collect scattered through the run, and every log fills in what they were actually doing down there. sebastian solace the merchant is a defected experiment, z-13, and his backstory is genuinely tragic once you piece it together from his dialogue and the files. the entities arent just obstacles, the eyefestation, the anglers, pandemonium, they fit an ecosystem the writing implies. a deep sea facility with a real history and most of it is optional reading you go find. atmosphere and worldbuilding carry this straight to a 5

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ragequit_never 的头像
3.0★ · 2026年7月6日

more respect than i give most horror because you can actually learn this one. entities have patterns, you manage sprint stamina, you plan a route, and a death is usually a decision you can point at and fix next run. thats closer to a skill game than a scare ride. still a 3 because a chunk of any run is scripted timing and the odd moment where you did everything right and the layout just didnt give you an out. learnable, punishing, mostly fair. i can work with that, its the good end of the genre

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