3.4
5 条评价Roblox 好评率 83%
在玩人数 2244访问量 14.5亿收藏数 237.1万Roblox 点赞 83%最大玩家数 45创建于 2019年11月3日更新于 2026年10月9日开发者 PlayCombatWarriorsUniverse 1390601379 · Place 4282985734 · 数据获取自 Roblox

关于本游戏

一款血腥的近战和远程武器格斗游戏。 高级用户可以通过单击主菜单左下角的高级图标按 but来访问高级AFK奖励 2倍经验值+每周五、周六和周日被击杀的每日旋转机会 在聊天中键入"/psCmds"以查看所有私人服务器命令 | 按下";"可打开命令栏 使用我们的游戏内菜单购买我们的 UGC,获得独家游戏内奖励(通过网站/应用程序购买 UGC 不会为您提供游戏内奖励) UGC菜单位于"自定义"按 but旁边 (简介获取自 Roblox。)

flickshots_ttv 的头像
4.0★ · 2026年7月6日

the parry system is the whole game, read the swing, time it, punish. real skill expression once you learn the movesets and throw timings, and the ragdoll makes every kill look nasty. only problem is lobbies get teamed constantly so half your deaths are third parties instead of reads. when its a clean 1v1 between two people who actually know the parry game its top tier melee. matchmaking just needs to protect duels better.

回复 · 3
clipzgotnext 的头像
4.0★ · 2026年7月6日

布偶物理效果是剪辑核心。把人格挡到墙上,把他们直接扔出地图,决斗混乱得令人兴奋,每场战斗都是等待发生的高光时刻。扣星因为这更像是一场混乱的游戏,而不是持续的画面,但就纯粹的片段价值来说,它还是不错的。

已翻译
显示原文
the ragdoll physics are clip central fr. parry someone into a wall, throw them clean off the map, the duels are chaos in the best way and every fight is a highlight waiting to happen. docking a star cause its more of a mess-around game than something with staying power on the feed, but for raw clip value its up there.
回复 · 1
since09_og 的头像
3.0★ · 2026年7月6日

ill give it that the ragdoll physics are satisfying and landing a clean parry feels great. but this is the modern roblox itch, everything is a chaotic gore sandbox now, chuck people off ledges and spam the same three animations. fun for ten minutes with friends, not something i see myself coming back to in five years the way i did with the classics. competent, just shallow. 3/5.

回复 · 1
scrims_only 的头像
3.0★ · 2026年7月6日

招架和投掷技术有真正的深度,如果去寻找,时机和混淆是真实的,移动技术则奖励练习。但说实话,这游戏是个混乱沙盒,没有匹配,没有排位,大厅完全是布娃娃混战。我更尊重战斗引擎,而不是围绕它的游戏。非常适合在正式游戏前热身招架时机,不是你能用来跑淘汰赛的。不过确实很有趣,我得承认

已翻译
显示原文
the parry and throw tech has real depth, theres actual timing and mixups if you go looking, and the movement tech rewards practice. but lets be honest its a chaos sandbox, no matchmaking, no ranked, lobbies are pure ragdoll mayhem. i respect the combat engine more than the game around it. great for warming up parry timing before a real session, not something you could ever run a bracket on. genuinely fun though, ill give it that much
回复
noscope_andyy 的头像
3.0★ · 2026年7月6日

《战斗战士》是混沌,有时候这真的很有趣,布娃娃和招架投掷系统能让你在真正有效时做出一些酷炫的动作。问题是它可能只有一半时间能用,物理效果很糟糕,你只能承受一击必杀武器,完全没有反制。没有匹配系统,所以是自由混战,谁拿到坏掉的武器谁就赢。适合和朋友玩玩,但如果你真的在乎公平获胜,那就不太好。3,这是沙盒游戏,不是竞技游戏,我总是忘了这一点。

已翻译
显示原文
combat warriors is chaos and sometimes thats genuinely fun, the ragdoll and the parry and throw system let you pull off some sick stuff when it actually works. problem is it works maybe half the time, the physics are janky and you eat one shot weapon hits with zero counterplay. no matchmaking so its a free for all where whoever grabbed the broken weapon wins. good for messing around with friends, not good if you actually care about winning fair. 3, its a sandbox not a competitive game and i keep forgetting that.
回复 · 1