the parry system is the whole game, read the swing, time it, punish. real skill expression once you learn the movesets and throw timings, and the ragdoll makes every kill look nasty. only problem is lobbies get teamed constantly so half your deaths are third parties instead of reads. when its a clean 1v1 between two people who actually know the parry game its top tier melee. matchmaking just needs to protect duels better.
战斗战士
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the ragdoll physics are clip central fr. parry someone into a wall, throw them clean off the map, the duels are chaos in the best way and every fight is a highlight waiting to happen. docking a star cause its more of a mess-around game than something with staying power on the feed, but for raw clip value its up there.
ill give it that the ragdoll physics are satisfying and landing a clean parry feels great. but this is the modern roblox itch, everything is a chaotic gore sandbox now, chuck people off ledges and spam the same three animations. fun for ten minutes with friends, not something i see myself coming back to in five years the way i did with the classics. competent, just shallow. 3/5.
the parry and throw tech has real depth, theres actual timing and mixups if you go looking, and the movement tech rewards practice. but lets be honest its a chaos sandbox, no matchmaking, no ranked, lobbies are pure ragdoll mayhem. i respect the combat engine more than the game around it. great for warming up parry timing before a real session, not something you could ever run a bracket on. genuinely fun though, ill give it that much
combat warriors is chaos and sometimes thats genuinely fun, the ragdoll and the parry and throw system let you pull off some sick stuff when it actually works. problem is it works maybe half the time, the physics are janky and you eat one shot weapon hits with zero counterplay. no matchmaking so its a free for all where whoever grabbed the broken weapon wins. good for messing around with friends, not good if you actually care about winning fair. 3, its a sandbox not a competitive game and i keep forgetting that.