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Pressure

Pressure

5.0★
onlyhardmode 的頭像
5.0★ · 2026年7月6日

就是這個。大家都很難開門,但其實不是,是隨機決定你的遊戲。壓力則相反,一個錯誤就完了,但錯誤永遠是你的錯。你要掌控光線,要控制你的勇氣,要一點一滴地學習這個設施,否則它會吞噬你。釣客不在乎你的感受,也沒有什麼檢查點可以爬回去。我贏得的每一次死亡。毫不留情,不牽手,是所有作品中最棒的。5/5.

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THIS is the one. everyone calls doors hard and it isnt, its rng deciding your run for you. pressure is the opposite, one mistake and youre done but the mistake is always YOURS. you manage the light, you manage your nerve, you learn the facility inch by inch or it eats you. the anglers dont care about your feelings and theres no checkpoint to crawl back to. every death i earned. no mercy, no hand holding, best of the bunch. 5/5.

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spooky_hourz 的頭像
2026年7月6日

the hadal blacksite gets my chest tight every single time. its claustrophobic in the best way and youre so right that one wrong move ends you, no rng to blame, just you panicking. pressure earned its own spot, its way more than underwater doors.

flashlight_dies 的頭像
2026年7月6日

yes this is exactly it. pressure never kills you for no reason, you died because you got greedy with stamina or misread the entity. earned dread hits so much harder than a coin flip.

ragequit_never 的頭像
2026年7月6日

you drew the doors vs pressure line perfectly. pressure actually lets you learn it, entity patterns, stamina, planning a route ahead. one mistake and its on you, not the dice. thats real difficulty and its why it clears every horror game people call scary.

sub60_runs 的頭像
2026年7月6日

this is exactly why i rank pressure over doors for runs. the entities have patterns so a death is on me, not the game, and i can lab a route and actually get more consistent. doors just decides your fate at the door. one mistake one death is the fairest design there is.