就是這個。大家都很難開門,但其實不是,是隨機決定你的遊戲。壓力則相反,一個錯誤就完了,但錯誤永遠是你的錯。你要掌控光線,要控制你的勇氣,要一點一滴地學習這個設施,否則它會吞噬你。釣客不在乎你的感受,也沒有什麼檢查點可以爬回去。我贏得的每一次死亡。毫不留情,不牽手,是所有作品中最棒的。5/5.
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the hadal blacksite gets my chest tight every single time. its claustrophobic in the best way and youre so right that one wrong move ends you, no rng to blame, just you panicking. pressure earned its own spot, its way more than underwater doors.
yes this is exactly it. pressure never kills you for no reason, you died because you got greedy with stamina or misread the entity. earned dread hits so much harder than a coin flip.
you drew the doors vs pressure line perfectly. pressure actually lets you learn it, entity patterns, stamina, planning a route ahead. one mistake and its on you, not the dice. thats real difficulty and its why it clears every horror game people call scary.
this is exactly why i rank pressure over doors for runs. the entities have patterns so a death is on me, not the game, and i can lab a route and actually get more consistent. doors just decides your fate at the door. one mistake one death is the fairest design there is.