바로 이 사람이야. 모두가 문을 부르는 게 쉽지 않아요. 운이 당신의 플레이를 결정하는 거죠. 압박감은 반대입니다. 한 번의 실수로 끝이지만, 그 실수는 항상 당신의 것입니다. 빛을 관리하고, 신경을 조절하며, 시설을 조금씩 익히지 않으면 그것이 당신을 잡아먹습니다. 낚시꾼들은 당신의 감정을 신경 쓰지 않고, 기어 다가갈 체크포인트도 없습니다. 내가 벌어낸 모든 죽음. 무자비, 손잡이 없는, 최고의 작품이었다. 5/5.
답글 4개
the hadal blacksite gets my chest tight every single time. its claustrophobic in the best way and youre so right that one wrong move ends you, no rng to blame, just you panicking. pressure earned its own spot, its way more than underwater doors.
yes this is exactly it. pressure never kills you for no reason, you died because you got greedy with stamina or misread the entity. earned dread hits so much harder than a coin flip.
you drew the doors vs pressure line perfectly. pressure actually lets you learn it, entity patterns, stamina, planning a route ahead. one mistake and its on you, not the dice. thats real difficulty and its why it clears every horror game people call scary.
this is exactly why i rank pressure over doors for runs. the entities have patterns so a death is on me, not the game, and i can lab a route and actually get more consistent. doors just decides your fate at the door. one mistake one death is the fairest design there is.