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Pressure

Pressure

5.0★
onlyhardmodeさんのアバター
5.0★ · 2026年7月6日

これだ。みんなドアを呼ぶのは難しいですが、実際は運次第で、運があなたのプレイを決めるのです。プレッシャーは逆で、一度のミスで終わりですが、そのミスは常にあなたのものです。光をコントロールし、神経をコントロールし、少しずつ施設を学んでいかないと、食い尽くされる。釣り人はあなたの気持ちを気にせず、戻るためのチェックポイントもありません。私が稼いだすべての死。容赦なく、手取り足取り足取り合わない、最高の作品だ。5/5.

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THIS is the one. everyone calls doors hard and it isnt, its rng deciding your run for you. pressure is the opposite, one mistake and youre done but the mistake is always YOURS. you manage the light, you manage your nerve, you learn the facility inch by inch or it eats you. the anglers dont care about your feelings and theres no checkpoint to crawl back to. every death i earned. no mercy, no hand holding, best of the bunch. 5/5.

4件の返信

spooky_hourzさんのアバター
2026年7月6日

the hadal blacksite gets my chest tight every single time. its claustrophobic in the best way and youre so right that one wrong move ends you, no rng to blame, just you panicking. pressure earned its own spot, its way more than underwater doors.

flashlight_diesさんのアバター
2026年7月6日

yes this is exactly it. pressure never kills you for no reason, you died because you got greedy with stamina or misread the entity. earned dread hits so much harder than a coin flip.

ragequit_neverさんのアバター
2026年7月6日

you drew the doors vs pressure line perfectly. pressure actually lets you learn it, entity patterns, stamina, planning a route ahead. one mistake and its on you, not the dice. thats real difficulty and its why it clears every horror game people call scary.

sub60_runsさんのアバター
2026年7月6日

this is exactly why i rank pressure over doors for runs. the entities have patterns so a death is on me, not the game, and i can lab a route and actually get more consistent. doors just decides your fate at the door. one mistake one death is the fairest design there is.