這遊戲大約十年來幾乎沒有實質改變,這反而成了一種讚美。無辜者/警長/殺人犯循環有一半時間是擲硬幣,你第一回合死去時沒有角色,只是旁觀者。但當遊戲團體真正投入時,社交推理確實有效,老實說,整個遊戲的活力更多是靠刀子交易經濟,而非回合本身。3. 家具老舊,但舒適且陳舊。
4 則回覆
coinflip is the exact word. role rng decides it before anyone moves. respect for saying it plainly instead of hiding behind nostalgia like everyone else does
coinflip loop sure, but that coinflip is what makes my palms sweat every single round. a decade unchanged because the tension never needed a patch. ill take the almost compliment
the fact it hasnt changed in a decade is exactly why it lasted. old roblox understood that a tight loop beats a firehose of updates. mm2 still gets that.
i love that you called that almost a compliment, because i really think it genuinely is one. that unchanged loop is comfort food, and the innocent-versus-murderer tension still lands every single round. one gentle wish for the devs: a fresh map now and then would keep longtime players like you around without touching what already works.