3.0★ · 2026年7月6日
这款游戏大约十年来几乎没有实质性变化,这几乎成了一种赞美。无辜/警长/杀人犯循环有一半时间是掷硬币,你第一回合就死了,没有任何角色,只是旁观者。但当游说团体真正投入时,社交推理确实有效,说实话,整个游戏的活力更多是靠刀具交易经济,而不是回合本身。3. 是陈旧的家具,但舒适的陈旧家具。
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this game hasnt meaningfully changed in about a decade and somehow thats almost a compliment. the innocent/sheriff/murderer loop is a coinflip half the time, you die round one holding no role and just spectate. but the social deduction genuinely works when a lobby actually commits, and honestly the whole thing is kept alive by the knife trading economy more than the rounds themselves. 3. its aged furniture, but its comfortable aged furniture.