这款游戏大约十年来几乎没有实质性变化,这几乎成了一种赞美。无辜/警长/杀人犯循环有一半时间是掷硬币,你第一回合就死了,没有任何角色,只是旁观者。但当游说团体真正投入时,社交推理确实有效,说实话,整个游戏的活力更多是靠刀具交易经济,而不是回合本身。3. 是陈旧的家具,但舒适的陈旧家具。
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coinflip is the exact word. role rng decides it before anyone moves. respect for saying it plainly instead of hiding behind nostalgia like everyone else does
coinflip loop sure, but that coinflip is what makes my palms sweat every single round. a decade unchanged because the tension never needed a patch. ill take the almost compliment
the fact it hasnt changed in a decade is exactly why it lasted. old roblox understood that a tight loop beats a firehose of updates. mm2 still gets that.
i love that you called that almost a compliment, because i really think it genuinely is one. that unchanged loop is comfort food, and the innocent-versus-murderer tension still lands every single round. one gentle wish for the devs: a fresh map now and then would keep longtime players like you around without touching what already works.