我把反击输给了我的手机,不是输给了他
这场比赛让我开始用延迟来评分游戏。刀锋球、排位赛,而且作为一个移动玩家,我其实还不错,整个游戏只需轻触就能格挡球,而且我能把握好时机。最终变成1对1,球在我们之间弹跳,每次传球都更快,我读懂了,锁定了节奏,我知道什么时候该拍。球朝我飞来,我点击了准确的帧,但什么都没发生。四分之一秒后,我的屏幕赶上了,我已经死了。不是我。手机卡顿了,或者延迟飙升,或者触摸输入卡了帧,不管是哪一个,关键是我做了所有正确的事,硬件却说不行。而赢家大概是在PC上,帧数120,有线连接,反应我根本来不及看到的东西。这部分每次都让我很不舒服。这不是技术差距,而是设备差距,排名梯子分不清区别,我们手机作为手机也受到同样的排名惩罚。我仍然玩,因为我喜欢这个概念,但每次失败我都得问,那是我自己,还是我的拇指遮住了屏幕,画面从未渲染。移动端玩家玩的是同一游戏的更高难度版本,几乎没人围绕它设计
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this is the match that made me start rating games on lag. blade ball, ranked, and im actually decent for a mobile player, the whole game is one tap to parry the ball and i can time it fine. it comes down to a 1v1, ball bouncing between us getting faster every pass, and im reading it, im locked in, i KNOW when to tap. ball comes at me, i tap on the exact frame, and nothing happens. a quarter second later my screen catches up and im already dead. it wasnt me. my phone stuttered, or my ping spiked, or the touch input ate a frame, doesnt matter which, the point is i did everything right and the hardware said no. meanwhile the guy who won is probably on pc with 120 frames and a wired connection reacting to stuff i physically cannot see in time. thats the part that gets me every time. its not a skill gap its a device gap and the ranked ladder doesnt know the difference, we get the same rank punishment for our phones being phones. i still play because i love the concept, but every loss i have to ask, was that me, or was that my thumb covering the screen and a frame that never rendered. mobile players are playing a harder version of the same game and almost nobody designs around it