我把招架輸給了手機,不是他
這場比賽讓我開始用延遲來評分遊戲。刀鋒球、排位賽,而且我作為手機玩家其實還不錯,整個遊戲只要輕觸就能格擋,而且我能掌握好時機。最後變成1對1,球在我們之間彈跳,每次傳球都越來越快,我讀懂了,鎖定了節奏,我知道什麼時候該拍。球朝我飛來,我點了精確的幀,卻什麼都沒發生。四分之一秒後,我的螢幕趕上了,我已經死了。不是我。我的手機卡頓了,或是延遲飆升,或觸控輸入卡了幀,不管是哪一種,重點是我做了所有正確的事,硬體卻說不行。同時,贏家大概是在 PC 上,只有 120 幀,有線連線,卻對我根本看不到的東西做出反應。這部分每次都讓我很受不了。這不是技術差距,而是裝置差距,排名天梯分不清,我們手機也一樣被排位懲罰。我還是會玩,因為我很喜歡這個概念,但每次輸掉我都會問,是我自己,還是我的拇指蓋住了螢幕,畫面根本沒被渲染出來?手機玩家玩的是同一款遊戲的更難版本,幾乎沒有人會圍繞它設計
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this is the match that made me start rating games on lag. blade ball, ranked, and im actually decent for a mobile player, the whole game is one tap to parry the ball and i can time it fine. it comes down to a 1v1, ball bouncing between us getting faster every pass, and im reading it, im locked in, i KNOW when to tap. ball comes at me, i tap on the exact frame, and nothing happens. a quarter second later my screen catches up and im already dead. it wasnt me. my phone stuttered, or my ping spiked, or the touch input ate a frame, doesnt matter which, the point is i did everything right and the hardware said no. meanwhile the guy who won is probably on pc with 120 frames and a wired connection reacting to stuff i physically cannot see in time. thats the part that gets me every time. its not a skill gap its a device gap and the ranked ladder doesnt know the difference, we get the same rank punishment for our phones being phones. i still play because i love the concept, but every loss i have to ask, was that me, or was that my thumb covering the screen and a frame that never rendered. mobile players are playing a harder version of the same game and almost nobody designs around it