no checkpoints. one shot to the top. that is the whole game and it is perfect. randomized sections every round so you cant memorize a route, you just have to be good. wraparound jumps, truss flicks, tight ledges, pure movement skill. rage bait when you fall near the top with 3 seconds on the timer, but that is on me not the game. hard but always fair. my main game for a reason. 5/5.
Tower of Hell
About this game
Can you be the first to the top in this randomly generated obby with absolutely no checkpoints at all? Owners of VIP-Servers can use the settings menu to skip rounds, set the tower size and lock the shop. (Description fetched from Roblox.)
no checkpoints. randomized every single run. you fall at the top, you start over, no mercy. this is the only obby that respects you enough to actually let you fail. every clear is earned or it is nothing. people cry about the rage. the rage IS the point. if you beat a tower you BEAT it, the game didnt drag you to a checkpoint three jumps from the finish. peak difficulty design. 5/5. dont touch it if you need your hand held.
tower of hell is the obby generation that came up after mine, but i understand the appeal completely. randomized sections, no checkpoints, one timer, pure precision. its basically the spiritual kid of every difficulty chart obby we used to grind in 2014. i respect that it refuses to hold your hand and the rage when you slip at the top section is exactly the point. loses a star only because the random generator sometimes hands you a genuinely unfair tower. otherwise its solid and clearly here to stay.
completely free, zero pay to win, just you against the tower. no checkpoints, a timer, and a fresh randomized climb every round. rage a little, laugh a lot, spend nothing. when you finally reach the top it is ALL you. this is how you do it
randomized sections, one timer, zero checkpoints. you fall from the top you go all the way back to the bottom, no negotiation. people call that cruel, i call it honest. every other obby lies to you with checkpoints so a clear means nothing, here a clear means you did the whole thing clean in one go. i dont get angry when i fall anymore, i just read which section got me and try again, calm repetition until my hands know it. no rng, no luck, pure precision. this is the standard everything else is measured against. 5
the movement tech ceiling is nuts. ledge grabs, wrap flicks around corners, truss dismounts, the little b-hop you get off angled parts, if you know the tech you fly. only thing keeping it off a 5 is the randomization. every tower is a freshly generated layout so theres nothing to actually ROUTE, you cant memorize an optimal path and grind it down, its pure raw execution every round. i love the skill but half of speedrunning is routing and this game deletes that half. still chasing the climb leaderboard tho
this is the obby generation that came up after mine but i understand it completely. randomized sections, no checkpoints, one timer, either you make the jump or you start over. its the descendant of every difficulty obby we ground out back in 2014 and it flat out refuses to hold your hand, which i respect. only knock is the generator sometimes hands you a genuinely unfair tower, and thats not difficulty, thats just bad luck. otherwise solid, clearly here to stay. 4.
Tower of Hell... There are no checkpoints at all. 55555 Give 3 stars because it's a little brutal, but I still come back to play with my friends. It's fun!
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okay so this one is HARD lol. its a giant tower and theres no checkpoints so if you fall you go alllll the way back down and i fell so many times i lost count. i think im just too new because everyone else was flying up it like it was nothing?? i only got like a third of the way but i was so proud when i finally passed the spinning part. im not giving up! i can tell its super fun once you get good, im just not there yet. gonna keep practicing, wish me luck 😅
Tower of Hell is a very interesting obby game, but sometimes it gets nerve-wracking in a good way. You're going to climb a randomly built tower, there's no checkpoint, so if you fall, you'll have to start again. It's cool that every time the tower is new, it doesn't get boring. When we enter the room, we will compete to see who will be the first to arrive. It's a tough one, but it's 4 stars!
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Tower of Hell is really fun and also really annoying at the same time lol. You climb a tower without checkpoints, and if you fall, you go back to the beginning. But when you finish the tower, the feeling is just crazy! Champion game: Play with friends and compete to finish first.
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Tower of Hell... It's really nerve-wracking haha You have to climb a random tower within the time limit without any checkpoints, and if you fall just when you think you're done, it really brings tears to your eyes. It's a bit tough, so it's a 3-point game, but I keep playing it again. When I hang out with friends, it's actually funny and helps relieve stress haha It's surprisingly addictive!
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tower of hell is super duper hard for me!! theres no checkpoints so if you fall you go all the way back to the bottom and i fall A LOT lol. but its still kinda fun and when i get a little bit higher than last time i feel so proud of myself. im giving it a 3 because its really really tough, but im still gonna keep trying to reach the top one day!
okay new players, hear me out, this game WILL humble you and thats genuinely a good thing. its randomized obby towers with no checkpoints, so if you fall you start the section over. sounds brutal but its honestly the best way to actually get good at movement and jumps in roblox. my tip, dont rage, watch how the better players approach each section and copy their pathing, and take breaks when you need them. every tower you finish makes the next one feel easier. a 4 because it is genuinely hard, but its hard in a way that teaches you. you got this.
tower of hell is a mixed bag for my eyes. good news, falling is falling, theres no color coded kill brick puzzle, so the core skill is colorblind neutral and i respect that a lot. bad news, the random neon block palette sometimes spawns a bright section against a bright skybox and depth just disappears, i have blown jumps purely because i couldnt separate the platform from the background. the timer text is also small. controls are the standard jump at least so its muscle memory. its playable and mostly fair, its just that the color roulette occasionally hands you an unreadable tower. 3, solid, but a high contrast block option would help.