← 返回 Tower of Hell

故事 · 長篇

檢查點就像輔助輪

onlyhardmode 的頭像
閱讀時間 1 分鐘 · 2026年7月6日 · 關於 Tower of Hell

我玩的每個人都一直求我試試帶檢查點的奧比關卡。他們說這樣比較簡單、壓力小,進度就能保留。這正是問題所在。你不能失去的進度不等於進度。上週我載入一座塔,裡面有遊戲能給你最糟糕的區域,旋轉平台跨越空隙、冰台沒有抓地力,頂端還有一個環繞而下什麼都沒有。大概摔了40次。每次跌倒,一路回到底部,整個過程又重來一次,沒有捷徑。大多數人當場就把它卸載。我繼續前進,因為唯一的出路就是穿越。跑41號,什麼時候突然有反應,我的手現在知道路段了,我停止思考,開始行動。旋轉器、冰面、縫隙、頂部環繞我連續窒息了40次,我成功落地。清空。沒有檢查點送我最後三次跳躍,我贏得了每一寸攀爬。那是檢查點永遠無法給你的感覺。簡單的遊戲會讓你多巴胺。這會給你證明。把輔助輪拿掉。

已翻譯
顯示原文
everyone i play with keeps begging me to try the obbies with checkpoints. easier, less stress, you keep your progress they say. thats the exact problem. progress you cant lose isnt progress. last week i loaded into a tower with the worst sections the game can hand you, spinning platforms over a gap, ice ledges with no grip, a wraparound at the very top with nothing under it. fell probably 40 times. every fall, all the way back to the bottom, the whole thing again, no shortcut. most people uninstall right there. i kept going because the only way out is through. run 41 something just clicks, my hands know the sections now, i stop thinking and start doing. spinner, ice, gap, the top wraparound i choked 40 straight times, i land it. clear. no checkpoint gifted me those last three jumps, i earned every inch of that climb. thats a feeling a checkpoint can never give you. easy games hand you dopamine. this hands you proof. take the training wheels off.
1 則回覆

1 則回覆

ragequit_never 的頭像
2026年7月6日

checkpoints are training wheels, exactly right. the whole reason toh means anything is that a fall costs you the entire run, thats the pressure that makes a clear feel earned. people begging for checkpoints dont want to get good, they want to feel like they did without the risk.