← 返回 Tower of Hell

故事 · 长篇

检查站就像辅助轮

onlyhardmode 的头像
阅读约 1 分钟 · 2026年7月6日 · 关于 Tower of Hell

我玩的每个人都一直催我试试带检查点的obbyes。他们说这样更容易、压力小,进度就能保留。这正是问题所在。你不能失去的进度不算进度。上周我进入了一个塔,里面有游戏里最糟糕的部分,旋转平台跨越一个缺口,冰台没有抓地力,顶端还有一个环绕而下面什么都没有。大概摔了40次。每次跌倒,都回到底部,整个过程又一次,没有捷径。大多数人当场卸载。我继续跑,因为唯一的出路就是穿过去。41号跑时突然咔嗒一声,我的手现在知道了这些路段,我停止思考,开始行动。旋转器、冰面、间隙、顶部环绕我连续窒息了40次,我成功落地。清空。没有检查点送我最后三次跳跃,我赢得了每一寸攀爬。那是检查点永远无法给你的感觉。简单的游戏会让你多巴胺。这会给你证明。把辅助轮拿掉。

已翻译
显示原文
everyone i play with keeps begging me to try the obbies with checkpoints. easier, less stress, you keep your progress they say. thats the exact problem. progress you cant lose isnt progress. last week i loaded into a tower with the worst sections the game can hand you, spinning platforms over a gap, ice ledges with no grip, a wraparound at the very top with nothing under it. fell probably 40 times. every fall, all the way back to the bottom, the whole thing again, no shortcut. most people uninstall right there. i kept going because the only way out is through. run 41 something just clicks, my hands know the sections now, i stop thinking and start doing. spinner, ice, gap, the top wraparound i choked 40 straight times, i land it. clear. no checkpoint gifted me those last three jumps, i earned every inch of that climb. thats a feeling a checkpoint can never give you. easy games hand you dopamine. this hands you proof. take the training wheels off.
1 条回复

1 条回复

ragequit_never 的头像
2026年7月6日

checkpoints are training wheels, exactly right. the whole reason toh means anything is that a fall costs you the entire run, thats the pressure that makes a clear feel earned. people begging for checkpoints dont want to get good, they want to feel like they did without the risk.