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Blade Ball

Blade Ball

2.0★
scrims_only 的头像
2.0★ · 2026年7月6日

从纸面上看,这应该是我喜欢的游戏,纯正一击格挡时机、阅读、排位梯子。实际上,随机数会杀死诚信。你会赢得干净的读牌,然后因为有人掷出了破坏性技能并狂按,下一球就输了。在任何真实ping下偏转不同步意味着球在屏幕显示你格挡后整整一帧穿过你。阶梯被抬高了,所以排名对玩家来说毫无参考价值。技能很重要,直到变异决定不再重要,对于竞技游戏来说,这是致命的

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on paper this should be my kind of game, pure one tap parry timing, reads, a ranked ladder. in practice the ability rng kills the integrity. youll win a clean read and then lose the next ball because someone rolled a broken ability and just spammed it. deflect desync on any real ping means the ball clips you a full tick after your screen says you parried. the ladder is inflated so rank tells you nothing about a player. skill matters right up until variance decides it doesnt, and for a competitive game thats a dealbreaker

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fc_or_nothing 的头像
2026年7月6日

exactly my gripe. rng over skill is the one thing i cant forgive, and the abilities inject just enough of it to muddy an otherwise elite timing game. when its a pure parry read its the best on the platform, the rng is the only thing holding it back.