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Blade Ball

Blade Ball

2.0★
scrims_only 的頭像
2.0★ · 2026年7月6日

理論上這應該是我喜歡的遊戲,純粹一擊格擋時機、讀牌、排位賽。實際上,運氣會破壞誠信。你會贏得乾淨的讀讀,然後下一顆球會因為有人擲出破碎的能力而亂用。在任何真實的 ping 上偏轉不同步,代表球在螢幕顯示你格擋後整整一幀撞到你。階梯被膨脹了,所以排名對玩家毫無意義。技巧在變異決定不重要之前很重要,對競技遊戲來說這是致命的

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on paper this should be my kind of game, pure one tap parry timing, reads, a ranked ladder. in practice the ability rng kills the integrity. youll win a clean read and then lose the next ball because someone rolled a broken ability and just spammed it. deflect desync on any real ping means the ball clips you a full tick after your screen says you parried. the ladder is inflated so rank tells you nothing about a player. skill matters right up until variance decides it doesnt, and for a competitive game thats a dealbreaker

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fc_or_nothing 的頭像
2026年7月6日

這正是我的抱怨。運氣勝過技巧是我無法原諒的,而這些技能注入的隨機性恰到好處,讓本來就很有節奏感的遊戲變得混亂。當它純粹是格擋閱讀時,它是平台上最強的,唯一限制它的是隨機因素。

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exactly my gripe. rng over skill is the one thing i cant forgive, and the abilities inject just enough of it to muddy an otherwise elite timing game. when its a pure parry read its the best on the platform, the rng is the only thing holding it back.