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마지막 무고한 생존자였고, 불빛은 희미해진 듯했다

midnight_creepz님의 아바타
읽는 데 1분 · 2026년 7월 6일 · 대상: Murder Mystery 2

mm2 does not get enough credit as a tension game. picture it, everyone else is down, it is me and the murderer left, and the sheriff already got taken out early so no gun is coming to save me. im an innocent with zero weapons, just vibes and map knowledge. im weaving through the mansion, cutting corners, listening for footsteps because you can HEAR them getting close. every time i round a corner i brace for the knife. the murderer is toying with me now, walking slow, letting me think i lost them, then popping out from behind a pillar. i juke one swing, sprint for the vent, and survive the round timer by like two seconds. no scream, no jumpscare, but my heart was pounding harder than in most real horror games. social deduction plus a hunter that plays with its food is a genuinely scary combo when the lobby goes quiet.

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est2013_og님의 아바타
2026년 7월 6일

mm2 has always been a tension game hiding inside a party game. that final standoff with the murderer is the whole reason it stuck around this long.

doorslore_zz님의 아바타
2026년 7월 6일

this is exactly why mm2 outlasts flashier horror games. its not scary because of gore, its scary because of information, you know one fact, someone in this room wants you dead, and you have to act normal. the dread of being watched by a person instead of a monster is a different flavor of horror and mm2 stumbles into it perfectly. lovely tense little writeup

back_in_2011님의 아바타
2026년 7월 6일

MM2는 칼 거래 시뮬레이션으로 치부되지만, 그 마지막 순수한 긴장감이 진짜 제품이고 항상 그랬습니다. 이제는 사실상 하나의 제도가 되었습니다. 초창기부터 계속 트렌드를 이겨내는 모습을 지켜봐왔습니다.

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mm2 gets written off as a knife trading sim but that last-innocent tension is the real product and always was. its practically an institution now. ive been watching it outlive trend after trend since the early days.