everyone calls it the underwater doors and sure, but pressure earned its own spot. the hadal blacksite is claustrophobic in the best way, every room youre rationing your light and listening for the angler roar before you sprint. the entity variety is genuinely smart, you have to learn each ones tell instead of just running blind, and the lockers make hiding feel like an actual mechanic not a panic button. best horror release roblox got in 2024, easy. way too many hours down here already.
[새로운 게임 모드 🔥] 압력
게임 소개
당신은 소모품입니다. 귀환할 것으로 예상되지 않습니다. 헤드폰과 그래픽 레벨 8 이상을 권장합니다. 이 게임은 현재 알파 단계에 있습니다. 버그 등이 발생할 수 있습니다. 그룹에 가입하면 모든 Dead-Drop Shop 구매에 10% 할인을 받을 수 있습니다. ⚠️ 외부 프로그램을 사용하여 버그/글리치를 남용하여 다른 사람들의 경험에 영향을 미치거나 그것을 망치는 경우, 이용 정지 조치를 받게 됩니다. (Roblox에서 가져온 설명입니다.)
THIS is the one. everyone calls doors hard and it isnt, its rng deciding your run for you. pressure is the opposite, one mistake and youre done but the mistake is always YOURS. you manage the light, you manage your nerve, you learn the facility inch by inch or it eats you. the anglers dont care about your feelings and theres no checkpoint to crawl back to. every death i earned. no mercy, no hand holding, best of the bunch. 5/5.
the big monster fish scared me SO bad i almost fell off my chair!! its really fun tho you gotta hide alot. 4 stars cause its spooky
Pressure is gorgeous and genuinely creepy, that deep sea facility vibe is unreal. the Anglers made me scream so loud my friend's mic peaked haha. sliding through the doors as a team dodging entities is such a rush. only reason its a 4 and not a 5 for me is i get lost a lot, but honestly running around lost together is half the fun so i cant even be mad
압박감은 지금 로블록스에서 가장 무서운 것이고 비교가 안 돼요. 심해 시설이 대부분의 역할을 해주고, 끊임없는 낮은 윙윙거림과 삐걱거리는 배관, 아무것도 쫓아오기 전에 물이 밀려드는 무게를 느낀다. 낚시꾼들은 싸구려 깜박임을 하지 않고, 그들이 감는 소리를 듣고 잠깐 결정할 수 있는 순간이 주어집니다. 사물함에 잠글지 아니면 도망쳐 기도할지요. 그게 진짜 공포입니다. 게임은 당신이 겁먹는 걸 믿고 소리 지르지 않아요. 모든 복도가 잘못된 느낌이다. 별 5개, 진짜로 쉬어야 했어요.
원문 보기
Pressure ini bagus banget grafiknya, suasana fasilitas bawah lautnya bikin merinding. Angler-nya bikin kaget sampe teriak wkwk. Seru banget lari bareng tim ngehindarin entity. Cuma kadang suka nyasar aku, tapi nyasar bareng temen malah lucu jadinya. Warm 4, keren!
pressure is lore dense in a way most horror games dont even attempt. the whole hadal blacksite belongs to urbanshade, a corporation whose documents you collect scattered through the run, and every log fills in what they were actually doing down there. sebastian solace the merchant is a defected experiment, z-13, and his backstory is genuinely tragic once you piece it together from his dialogue and the files. the entities arent just obstacles, the eyefestation, the anglers, pandemonium, they fit an ecosystem the writing implies. a deep sea facility with a real history and most of it is optional reading you go find. atmosphere and worldbuilding carry this straight to a 5
more respect than i give most horror because you can actually learn this one. entities have patterns, you manage sprint stamina, you plan a route, and a death is usually a decision you can point at and fix next run. thats closer to a skill game than a scare ride. still a 3 because a chunk of any run is scripted timing and the odd moment where you did everything right and the layout just didnt give you an out. learnable, punishing, mostly fair. i can work with that, its the good end of the genre