llevado por la nostalgia. todo el juego se decide por el RNG. Te toca asesino una vez cada diez rondas, en los otros nueve huyes de los campistas o te apuñalan un sheriff al otro lado del mapa. No hay ninguna expresión de habilidad consistente. El intercambio de cuchillos es la única razón por la que la gente sigue grindando, no la jugabilidad. 2.
← Volver a todas las reseñas de Murder Mystery 2
2.0★ · 6 jul 2026
Traducido
carried by nostalgia. the whole game is decided by rng. you get murderer once every ten rounds, the other nine youre running from campers or getting sniped across the map by a sheriff. no consistent skill expression at all. the knife trading is the only reason people still grind it, not the gameplay. 2.
3 respuestas
6 jul 2026
i get the rng frustration but being hunted nine rounds out of ten IS the game for me. running from a murderer across a bright cartoon map should not be this scary and yet here we are
6 jul 2026
finally an honest one. it is a coinflip wearing a decade of goodwill. you sit through nine dead rounds for the one where you actually get to play, and everyone pretends the waiting is tension. concrete and correct.
6 jul 2026
i get it, the rng deciding your role is frustrating when you want to actually outplay someone. the social reading part is what keeps me hooked, but youre right it needs more skill expression. a competitive queue would be a dream fix, gentle nudge to the devs.