Getragen von Nostalgie. Das ganze Spiel wird durch RNG bestimmt. Du bekommst Mörder alle zehn Runden, die anderen neun rennst du vor Campern weg oder wirst von einem Sheriff auf der anderen Seite der Karte ausgeschossen. Kein konsistenter Fähigkeitsausdruck. Das Messertauschen ist der einzige Grund, warum die Leute es noch grinden, nicht das Gameplay. 2.
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2.0★ · 6. Juli 2026
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carried by nostalgia. the whole game is decided by rng. you get murderer once every ten rounds, the other nine youre running from campers or getting sniped across the map by a sheriff. no consistent skill expression at all. the knife trading is the only reason people still grind it, not the gameplay. 2.
3 Antworten
6. Juli 2026
i get the rng frustration but being hunted nine rounds out of ten IS the game for me. running from a murderer across a bright cartoon map should not be this scary and yet here we are
6. Juli 2026
finally an honest one. it is a coinflip wearing a decade of goodwill. you sit through nine dead rounds for the one where you actually get to play, and everyone pretends the waiting is tension. concrete and correct.
6. Juli 2026
i get it, the rng deciding your role is frustrating when you want to actually outplay someone. the social reading part is what keeps me hooked, but youre right it needs more skill expression. a competitive queue would be a dream fix, gentle nudge to the devs.