模仿者和民間傳說,大多數玩家都會直接走過
大多數人玩模仿者只是為了嚇人場面,卻忽略了它建立在真實日本民間傳說之上。這裡的冰山不像《門》那樣神秘,而是文化層面,這本身就很深。模仿者本身汲取妖怪的元素,這些妖怪是模仿活人的變形靈體,而貫穿書中的家族詛咒則是經典的復仇靈領域,是數代前被錯誤所為、持續累積債務的領域。神社和學校的場景不是隨機的恐怖場景,它們正是這些故事傳統上所處的地方。望和家族篇讓詛咒有了人類的面貌,這不是本週怪物,而是血脈在付出代價。一本又一本,遊戲連結了時間線、神殿、實體、被困其中的人,如果你熟悉民間故事節奏,就能在故事明說之前就預見未來的輪廓。模仿你的模仿者是那個機械化的民間傳說論點,那個戴著你臉的東西。我很喜歡一款Roblox恐怖遊戲竟然會幫我解讀。它更像是一個講述的故事,而非謎團,但世界觀建構比這個類型通常會花心思的還要豐富
已翻譯
顯示原文
most people play the mimic for the jumpscares and miss that its built on real japanese folklore. the iceberg here isnt cryptic like doors, its cultural, and thats its own kind of deep. the mimic itself draws on yokai, shapeshifting spirits that imitate the living, and the family curse threading through the books is classic vengeful spirit territory, a wrong done generations back that keeps collecting its debt. the shrine and school settings arent random horror sets, theyre exactly where these stories traditionally live. nozomi and the family arc give the curse a human face, this isnt monster of the week, its a bloodline paying for something. book by book the game connects the timeline, the temple, the entity, the people caught in it, and if you know the folklore beats you can see the shape of whats coming before it spells it out. the mimic imitating you specifically is the folklore thesis made mechanical, the thing that wears your face. i love that a roblox horror game actually did the reading. its a told story more than a mystery to crack, but the worldbuilding runs richer than the genre usually bothers with