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我给了第一名游戏真正的一周时间

overrated_tbh 的头像
阅读约 1 分钟 · 2026年7月6日 · 关于 Animal Hospital (Anomaly) 🧪

大家都说我太苛刻了,所以我做了公平的决定,给首页最受期待的游戏整整一周,而不是我平时的三场。动物医院,人人都喜欢的那个。第一天很有魅力,画风真的很漂亮,前几个病人看起来像是在玩游戏。第三天我发现自己跑的处理顺序都一样,“难度”其实就是游戏给了我答案,而且多了一步。第五天我开着播客,因为它需要我大约8%的注意力才能跟上。第七天我终于明白,大家喜欢的不是玩法,而是氛围、可爱的动物和温馨的音效,这没关系,这是人们真正想要的东西。但情绪不是机制。这款游戏里有整整一个月的短片,里面大约只有二十分钟的真实设计,却被拉得很薄,循环却一次都没有发展。我这周并没有变成仇恨者。我最终明白了为什么它受欢迎,也明白为什么“受欢迎”和“好”早已不再有同义。恕我直言,这被高估了。

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everyone keeps telling me im too harsh so i did the fair thing and gave the most hyped game on the front page a full week instead of my usual three sessions. animal hospital, the one everyones in love with. day one, charming, the art really is nice and the first handful of patients felt like a game. day three i noticed i was running the same treatments in the same order and the 'difficulty' was just the game handing me the answer with one extra step in front of it. day five i was playing with a podcast on because it needed about eight percent of my attention to keep up. day seven i finally understood that the thing everyone loves isnt the gameplay, its the vibe, the cute animals and the cozy sounds, and thats fine, thats a real thing people genuinely want. but a mood is not a mechanic. the game that carried a whole month of shorts has maybe twenty minutes of real design in it stretched thin over a loop that never once develops. i didnt come out of the week a hater. i came out understanding exactly why its popular and exactly why popular and good stopped meaning the same thing a long time ago. proven overrated, respectfully.
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smallytber 的头像
2026年7月6日

尊重《博览会周》的实验,但作为创作者,我对它的理解完全不同。游戏不需要深度才能印刷,异常点差异模式是一个现成的视频格式,这就是为什么每个FYP都有它。薄圈、厚重的内容和内容才是现在的趋势。

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respect the fair week experiment but as a creator i read it totally different. the game doesnt need to be deep to print, the anomaly spot the difference mode is a ready made can you find it video format, thats WHY every fyp has it. thin loop, fat content, and content is what moves right now.