i gave the number one game a real week
everyone keeps telling me im too harsh so i did the fair thing and gave the most hyped game on the front page a full week instead of my usual three sessions. animal hospital, the one everyones in love with. day one, charming, the art really is nice and the first handful of patients felt like a game. day three i noticed i was running the same treatments in the same order and the 'difficulty' was just the game handing me the answer with one extra step in front of it. day five i was playing with a podcast on because it needed about eight percent of my attention to keep up. day seven i finally understood that the thing everyone loves isnt the gameplay, its the vibe, the cute animals and the cozy sounds, and thats fine, thats a real thing people genuinely want. but a mood is not a mechanic. the game that carried a whole month of shorts has maybe twenty minutes of real design in it stretched thin over a loop that never once develops. i didnt come out of the week a hater. i came out understanding exactly why its popular and exactly why popular and good stopped meaning the same thing a long time ago. proven overrated, respectfully.