[帝国之刃] 内脏与黑火药

[帝国之刃] 内脏与黑火药

4.0
4 条评价Roblox 好评率 94%
在玩人数 7464访问量 5.5亿收藏数 124.1万Roblox 点赞 94%最大玩家数 20创建于 2023年1月31日更新于 2026年7月9日开发者 Guts & BlackpowderUniverse 4342047058 · Place 12334109280 · 数据获取自 Roblox

关于本游戏

版本:v0.15.3c 内脏与黑火药(Guts & Blackpowder)是一个发生在拿破仑战争期间的丧尸游戏。活死人正从不断崛起,一群幸存者必须用他们仅存的火铳和刀剑抵抗活死人的围攻。 官方UGC物品购买网址: https://www.roblox.com/groups/5466526/DrLiveseys https://www.roblox.com/groups/33978264 https://www.roblox.com/groups/33800174 https://www.roblox.com/groups/16911831/Guts-Blackpowder#!/store 游玩规则: 1. 严禁使用外挂,违者会遭到永久封禁。 2. 严禁不当的聊天讯息和玩家建造的不妥建筑物形状,违者会遭到封禁。 3. 严禁恶意破坏、或是故意滥用游戏BUG破坏其他玩家的游戏体验,违者会遭到封禁。 4. 滥用游戏内的检举系统会遭到封禁。 5. 请遵守Roblox的使用条款 (Terms of Use)。 (简介获取自 Roblox。)

onlyhardmode 的头像
5.0★ · 2026年7月6日

the one game on here that actually gets it. reloading a musket takes real seconds so the moment you panic you get bayoneted, friendly fire is on so your own line can end you, and one broken formation wipes the entire squad. no respawning your way out of a bad hold, you survive as a disciplined unit or you all go down together. brutal, fair, and it demands you get good instead of getting carried. this is the standard every co op should be held to. 5/5.

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clipzgotnext 的头像
3.0★ · 2026年7月6日

the napoleonic vs zombies concept is genuinely unique, muskets plus reload timing plus holding formation with the squad goes hard when it clicks. problem is its PUNISHING and that brutal-loss energy doesnt clip as clean as people think. niche W that never really trended. 3.

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spooky_hourz 的头像
4.0★ · 2026年7月6日

not horror in the jumpscare sense but holding a firing line with 30 randoms while a zombie horde closes in is its own kind of dread. reloading a musket takes forever on purpose so every shot has to count, and the moment your formation breaks its pure panic and screaming in voice chat. bayonet a few, get overrun, respawn, do it again. punishing co-op and i love it. squad up or suffer.

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ragequit_never 的头像
4.0★ · 2026年7月6日

finally a co op that punishes you properly. you reload in real time, one shot then youre fumbling powder while the horde closes, so spacing and trigger discipline actually matter. a line that holds formation and reloads in rhythm is a beautiful thing, a panicked line gets overrun in seconds and deserves to. thats real earned difficulty. only reason its a 4 and not a 5 is you live and die by randoms, i can play perfectly and still lose because one guy broke the line early. keep a bayonet, hold your spacing, dont be the man who runs. 4

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