[AGGIORNAMENTO] Guts & Blackpowder

[AGGIORNAMENTO] Guts & Blackpowder

4.0
4 recensioni94% di Mi piace su Roblox
In gioco ora 7,5KVisite 550 MlnPreferiti 1,2 MlnMi piace su Roblox 94%Giocatori max 20Creato 31 gen 2023Aggiornato 9 lug 2026Sviluppatore Guts & BlackpowderUniverse 4342047058 · place 12334109280 · statistiche recuperate da Roblox

Informazioni sul gioco

v0.12.3 Questo gioco è incompiuto. Guts & Blackpowder è un gioco che si svolge durante le guerre napoleoniche con i non morti che sorgono da terra. Un gruppo di sopravvissuti deve resistere contro l'orda, armato solo di moschetti e spade. (Descrizione recuperata da Roblox.)

Avatar di onlyhardmode
5.0★ · 6 lug 2026

the one game on here that actually gets it. reloading a musket takes real seconds so the moment you panic you get bayoneted, friendly fire is on so your own line can end you, and one broken formation wipes the entire squad. no respawning your way out of a bad hold, you survive as a disciplined unit or you all go down together. brutal, fair, and it demands you get good instead of getting carried. this is the standard every co op should be held to. 5/5.

Risposte · 1
Avatar di clipzgotnext
3.0★ · 6 lug 2026

the napoleonic vs zombies concept is genuinely unique, muskets plus reload timing plus holding formation with the squad goes hard when it clicks. problem is its PUNISHING and that brutal-loss energy doesnt clip as clean as people think. niche W that never really trended. 3.

Risposte · 1
Avatar di spooky_hourz
4.0★ · 6 lug 2026

not horror in the jumpscare sense but holding a firing line with 30 randoms while a zombie horde closes in is its own kind of dread. reloading a musket takes forever on purpose so every shot has to count, and the moment your formation breaks its pure panic and screaming in voice chat. bayonet a few, get overrun, respawn, do it again. punishing co-op and i love it. squad up or suffer.

Risposte
Avatar di ragequit_never
4.0★ · 6 lug 2026

finally a co op that punishes you properly. you reload in real time, one shot then youre fumbling powder while the horde closes, so spacing and trigger discipline actually matter. a line that holds formation and reloads in rhythm is a beautiful thing, a panicked line gets overrun in seconds and deserves to. thats real earned difficulty. only reason its a 4 and not a 5 is you live and die by randoms, i can play perfectly and still lose because one guy broke the line early. keep a bayonet, hold your spacing, dont be the man who runs. 4

Risposte · 1