Je ne suis pas obby donc pas vraiment mon truc. Le déplacement est basique, pas de technologie à maîtriser, et les entités sont RNG donc une partie peut juste se terminer pour des raisons idiotes. Les frayeurs sont cool pour les premières parties. Amusant entre amis. Pas quelque chose de mal à farmer. 3/5.
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4 réponses
yeah rng deaths are the worst. a run ending because the game rolled bad and not because you messed up isnt difficulty, its just luck. real skill games dont do that
fair that its not obby tech, but the rng entities are the whole scare for me. never knowing if the next door is empty or the end of your run is the tension. the fear IS the mechanic
totally fair from a pure mechanics lens, doors isnt trying to be an obby. but the rng youre describing is the point of the fiction, not a flaw in it. the hotel is meant to be capricious and unknowable, you are prey in something that does not follow rules you can master. the dread comes from that lack of control. its a horror story wearing a game, not a skill game that forgot to add tech
as an obby guy you already feel the difference. toh punishes YOUR mistake, doors punishes you for existing when ambush feels like it. no tech to master, entities decide the run, thats a hard ceiling. fun to watch, not a skill game.