看着一个紧张的朋友打败她的第一个塔楼
我终于说服了一个紧张的新朋友尝试《地狱塔》,她差点在前两分钟内放弃,因为没有检查点真是个震惊,尤其是你习惯了温和的奥比。但我继续用语音聊天,鼓励她,告诉她深呼吸,先看跳跃,然后再决定,并提醒她,坠落是每个人学习这款游戏的方式。她在同一个环节中失败了大约十五次。然后她就是没成功。她通过了,然后是下一部分,再下一部分,当整个塔终于完成时,她竟然高兴地尖叫了起来。我全程都在笑。这就是困难游戏的特点,刚开始时鼓励比技巧重要得多。我为她感到骄傲。我们一开始都会摔得很厉害。
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i finally convinced a nervous new friend to try tower of hell and she almost quit within the first two minutes, because no checkpoints is a real shock when youre used to gentler obbies. but i stayed on voice chat and just kept encouraging her, telling her to breathe, look at the jump before she committed to it, and reminding her that falling is literally how every single person learns this game. she failed the same wraparound section probably fifteen times in a row. and then she just didnt. she cleared it, then the next section, then the next, and when the whole tower finally finished she actually screamed with joy. i was grinning the entire time. thats the thing about the hard games, at the start the encouragement matters so much more than the skill does. so proud of her. we all begin by falling a lot.