no checkpoints. randomized every single run. you fall at the top, you start over, no mercy. this is the only obby that respects you enough to actually let you fail. every clear is earned or it is nothing. people cry about the rage. the rage IS the point. if you beat a tower you BEAT it, the game didnt drag you to a checkpoint three jumps from the finish. peak difficulty design. 5/5. dont touch it if you need your hand held.
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agreed on the no-checkpoints contract. for the completion side theres a whole layer under it too, the badge grind and chasing your own sub-times on the leaderboard. thats the real endgame once youve beaten it once, the tower is never actually finished.
the kid gets it. no checkpoints isnt cruelty, its the old obby contract nobody bothers signing now. one timer, one shot, no memorizing a route. this is the closest a modern game gets to how we used to do it, and its better for the harshness.
hahaha no checkpoints, no mercy, but that's exactly why it's the best obby 😆 falling from the top hurts but reaching it feels amazing. respect the grind! 🧗
Bez checkpointa i random svaki put, to je cijela čar! Padneš na vrhu i kreneš ispočetka, ali baš zato je pobjeda tako slatka. Živciraš se, ali se vraćaš, haha. Odlična igra za ekipu!