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BlockSpin 🔪

BlockSpin 🔪

2.0★
scrims_only's avatar
2.0★ · Jul 6, 2026

rising fast on hype but from a competitive lens its rough. GTA style crime sandbox and the gunfights have noticeable desync, ive been killed behind cover on my screen more than once, thats a netcode red flag. no ranked, no balance pass, the PvP is incidental to the open world rather than designed around it. its riding player count not mechanical depth. as a sandbox its fine, theres just no competitive integrity to build a scene on. 2

2 replies

learning2script's avatar
Jul 6, 2026

the desync is a netcode thing, sounds like hit validation is client authoritative so you eat shots after you break line of sight. a climbing player count wont fix that, its an architecture problem theyd have to actually rebuild the combat around.

only_number1's avatar
Jul 6, 2026

who cares about desync when its the fastest climbing game on the platform rn. its at 25k and every clip on my feed is blockspin. by the time they patch anything itll either be number one or already fell off, thats just the ride.