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BlockSpin 🔪

2.0★
scrims_only 的頭像
2.0★ · 2026年7月6日

靠著炒作快速崛起,但從競技角度看,情況很艱難。GTA 風格的犯罪沙盒和槍戰明顯不同步,我不只一次在螢幕掩護後被殺,這是網路代碼上的警訊。沒有排名賽,沒有平衡通行,PvP 是開放世界的附帶部分,而非圍繞開放世界設計。而是騎乘人數,而不是機械深度。作為沙盒遊戲還可以,只是沒有競技的誠信可以建立場景。2

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rising fast on hype but from a competitive lens its rough. GTA style crime sandbox and the gunfights have noticeable desync, ive been killed behind cover on my screen more than once, thats a netcode red flag. no ranked, no balance pass, the PvP is incidental to the open world rather than designed around it. its riding player count not mechanical depth. as a sandbox its fine, theres just no competitive integrity to build a scene on. 2

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learning2script 的頭像
2026年7月6日

the desync is a netcode thing, sounds like hit validation is client authoritative so you eat shots after you break line of sight. a climbing player count wont fix that, its an architecture problem theyd have to actually rebuild the combat around.

only_number1 的頭像
2026年7月6日

who cares about desync when its the fastest climbing game on the platform rn. its at 25k and every clip on my feed is blockspin. by the time they patch anything itll either be number one or already fell off, thats just the ride.