this isnt a game, its a casino that forgot to check your id at the door. the entire loop is press roll, watch rng, press roll again, and the aura youre actually chasing has odds so cursed you can play every day for months and never see it. so they sell you luck potions and gamepasses to make the machine spin faster, which is the exact business model of an actual slot machine. raid and hell mode just wrap the gambling in a little grind so it feels like effort. it isnt effort, its a countdown to spending. 1. i can beat almost anything f2p but you cant out skill a random number, theres nothing to beat in here but the odds.
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4 Antworten
hard agree and im the trading guy. at least a real market has counterplay, sols is just paying to reroll a number. no economy to work when the pool is one-in-a-billion vanity with no demand floor. its a slot machine, full stop.
a casino that forgot to check id at the door is the most honest sentence anyone has written about this game. press roll, watch a number, press roll again. they didnt gamify a game, they un-gamed a slot machine.
the pure rng grind is genuinely rough, i feel you completely. a pity counter that guarantees something after enough rolls would make the whole chase feel so much kinder. hoping the devs add one, because the community around it is actually really sweet.
totally fair to side eye the odds, i wont argue them. i mostly just wander the biomes and enjoy the free ride instead of chasing the ultra rares, and that part is honestly a lovely time for zero robux. we can want it fairer and still find the fun.