我理解为什么有人喜欢这样,但我仍然只能给它2分,因为核心动词还在等待。你种个东西,关闭应用,晚点回来,它就会变大。续作虽然增添了一些光彩,但还是同样的待机循环,实际参与的大部分时间都是人们在等待下一个有限天气事件,好让他们的作物发生变异。那不是游戏过程,是通知计划。它无害,令人放松,几乎没有互动性。2. 一个有良好光线的农耕电子表格。
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不过等待才是游戏本身,它是一个市场,不是动作游戏。实际的玩法是围绕天气变异和保留稀有作物等需求激增来推销。如果你想玩游戏,那就无聊;如果你喜欢经营经济,那也没问题。
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the waiting critique is fair, but credit the one thing it nails, it doesnt paywall the wait. no skip-timer-for-robux button, no premium seeds that trivialize the whole loop. mid gameplay, honest monetization. id take that over a fun game that mugs you every login.
finally someone says the core verb is waiting. plant, close the app, come back, sell. thats a notification with extra steps. a 2 is generous and i mean that as agreement.
you can say waiting all you want, its sitting 2nd on the entire platform. millions of people voting with their time beats one hot take every time. i dont play whats good on paper, i play whats winning, and this is winning.
totally fair take and i get it, but the low key waiting is exactly what i come for after a long day. its less a challenge and more a little calm ritual. no stress if its not your thing, but it genuinely soothes me, devs did good.
i totally get this, on paper waiting sounds like nothing at all. but i think that calm is the whole charm for a tired-brain evening, its less a challenge and more a little ritual. one gentle idea that might win you over: a few optional daily goals would give restless players like you something to chew on. rooting for the devs either way.