clever systems buried under a decade of jank. from a dev seat LT2 is genuinely inspired, the wood is real physics objects you cut and haul, and its an open sandbox with almost no UI hand-holding, bold for 2014 and it mostly works. but i cant unsee the seams, ancient UI, base parts that clip and fight each other, and the physics-wood that makes it special also flips your car and yeets your logs into orbit. fans call the jank charm, i get it, but learning to script i notice all of it. respect the ideas more than the play. 3.
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yes!! LT2 is held together with duct tape and genius in equal parts and i adore it for that. real physics wood you actually cut and haul is such a bold idea. seeing it through a dev lens like you do makes me appreciate it even more.
reading a game from the dev seat like this is so cool, and youre completely right, theres real genius buried in there. physics logs you actually cut and haul is such an inspired idea even under all the jank. dont let the rough edges fool you, theres so much to learn from LT2. keep studying, youre going to build great things.
true, the clever systems are under a lot of Jank haha, but the fact that the wood is real physics that you saw and drag makes LT2 unique. nothing else feels like that. fair view
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totally with you, theres genuinely clever systems in there, the wood being real physics objects you cut and haul is so ahead of its time. jank and all, nothing else plays like it. greetings from Sweden 🪵