수집가로서 유닛 풀은 후크(hook)입니다. 메타 유닛을 굴리고, 진화시키고, 명단을 채우면, 진정한 엔드게임 팀을 최대치로 만들어 가장 어려운 콘텐츠를 밀어붙입니다. 타워 디펜스 시스템도 견고합니다. 5가 아닌 유일한 이유는 배너 운이고, 완료 과정이 RNG에 의해 제한되어 있어서 모든 유닛을 기록하려고 할 때 아프기 때문입니다. 하지만 콘텐츠가 산더미 같아서 계속 돌아오게 돼요. 4.
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4.0★ · 2026년 7월 6일
번역됨
as a collector the unit pool is the hook. roll for the meta units, evolve them, fill out the roster, and theres a genuine endgame maxing a full team to push the hardest content. the tower defense underneath is solid too. only reason its not a 5 is the banner luck, completion is gated behind rng and that stings when youre trying to log every unit. but its a mountain of content and i keep coming back. 4.
답글 3개
2026년 7월 6일
maxing a full meta comp is the real endgame, agreed. my problem is getting there, the meta units sit on brutal banner rates so your roster is only as good as your luck. when the comp finally comes together though the wave clears feel so clean.
2026년 7월 6일
the roster is a nice checklist but theres zero combat skill in it, you place a unit and watch. i respect a collection grind but a tower defense will never scratch the same itch as actually comboing someone.
2026년 7월 6일
the roster chase is solid, my only gripe is its the opposite of afk friendly. every stage wants you actively placing and upgrading, no offline clears, so its off my idle list. give it auto stage runs and id never close the client.