이게 바로 제 스타일의 땀 뻥이에요. 한 번만 탭하면 공을 읽거나 죽어요. 랭크 사다리를 오르는 건 여기서 의미가 있어요. 반응과 디플렉트를 마음속으로 조작하는 게 중요하거든요. 밸런스 때문에 불평하는 사람들도 있어도 능력들이 약간의 활력을 더해줍니다. 지금 로블록스에서 가장 실력 표현이 뛰어난 게임 중 하나로, 몇 시간이고 반복해도 지루하지 않아요. 5레벨 쉬워요.
[30 분] Blade Ball
게임 소개
⚡ 집중력, 타이밍, 전략의 이 게임에서는 회전 가능 홈 볼이 빠르게 플레이어를 사냥할 때 당신의 스킬이 시험됩니다. 하지만 눈에 띄는 것 이상은 없습니다. 🔥 새로운 능력을 획득하고 게임 스타일을 칭찬하기 위해 업그레이드하세요. 스킬을 마스터하여 순위를 올리고 다양한 상징적 인 무기 스킨과 피니셔 효과로 눈에 띄십시오. 🏆 순위표를 쏘거나 무작위로 플레이하세요! 선택은 여러분의 몫입니다. 컨트롤: 블록 - F/R1/터치 화면/터치 UI 버튼/왼쪽 클릭 능력 - Q/ButtonX/Tap UI 버튼/오른쪽 클릭 ShiftLOCK - Shift/Button-Y/Tap UI 버튼 감정 표현 - R/L1/탭 UI 버튼 태그: 미니 게임, 전투 게임, pvp, 멀티 플레이어, 능력, 피하기, 스포츠, 모바일, 콘솔, xbox, pc (Roblox에서 가져온 설명입니다.)
highest skill ceiling of any pvp game on here. pure parry timing, no luck, you read the ball or you dont. thats why i main it. but lets be real, the balance is a joke. some abilities are straight broken and patches take forever. matchmaking will also throw a top 500 against randoms which is boring for everyone. fix the balance and this is a 5. right now its a 4.
highest skill ceiling on the platform and i will die on that hill. one ball, one tap, you read the deflect or you eat it, no aim assist debate, no rng, just pure reads and nerve. climbing ranked is genuinely about out thinking the other person, baiting the parry and punishing the panic. people cry about ability balance but everyone runs the same kits so its a skill issue, adapt. this is the one game where i cant blame anything but myself when i lose, and thats exactly why its elite. rare 5 from me, earn it.
credit where its due, this is the one game on my list thats actually about you and not your bank account. its 1-tap: read the ball, time the deflect, win or die. no pay-to-win pet is going to parry for you. i dock it for the ability spam, some abilities are just plainly better and ranked can feel like whoever rolled the meta ability wins, and the sweat level is genuinely unreal. but underneath all that its a clean skill duel, and thats rare around here. 4, and i do not hand those out.
weird pick for a 5 but hear me out. the parry is the tightest timing window on the whole platform, its one input, one perfect moment, read the ball and press on the exact frame or you die. thats pure timing skill, the same muscle as hitting a note dead on. the ability rng is whatever, i mostly ignore it, but the core parry read is frame perfect and chaining deflects at max ball speed is so satisfying. the input feels immediate too, press and it responds, no delay between the read and the result. if you have a rhythm brain this clicks instantly
blade ball is so addictive bro, simple concept but so much skill. the ball comes flying at you and you gotta parry it at the perfect timing, last one standing wins. the abilities add so much flavour, and clutching a 1v1 when the ball is super fast feels unreal. easy to learn on mobile, hard to master. me and my friends do lobbies for hours. full on fun, 5 stars.
blade ball is so simple and so hype. one ball, one parry, dont miss your timing. i love the tension of a long deflect rally where its just you and one other person trading parries faster and faster until somebody finally slips. and when they get me with a clean read i just gotta tip my cap, that one was earned. some abilities feel a bit stronger than others sure, but its all in good fun. ggs all around, 4 stars
Blade Ball resmen refleks oyunu, topu son anda parry edince aldığın o his bir harika. tempo yükseldikçe kalp atışların hızlanıyor, çok adrenalin dolu. farklı yetenekler ve kılıçlar var, kendine göre bir stil kuruyorsun. hızlı maçlar sayesinde bir daha bir daha oynuyorsun. kesinlikle tavsiye ederim, kocaman 5
one input. parry, or die. thats the game. and look, the skill of reading the ball is real, the top players are genuinely sharp and i wont pretend otherwise. but the loop is one note and gets old fast, and then theres the abilities, half your ranked losses are just somebody rolling a stronger ability than you and mashing it. a skill game shouldnt have a luck tax stapled to the front of it. i respect the ceiling, im tired of the climb. 2.
on paper this is the PERFECT mobile game, the whole thing is one tap to parry, my thumb can do one tap. in reality its the cruelest possible game for us. its pure reaction and touch adds input lag on top of my already worse ping and lower frames, so the exact frame i need to parry is the frame my phone decided to stutter. i watch pc players parry stuff i literally cannot react to in time and its not skill its hardware. love the concept, the concept just quietly punishes the device im stuck on. 3, and honestly half of that is hope
blade ball is a parry timing game pretending to be a skill game. the parry window is tight and thats fine, but half your deaths come from ability spam you had no chance to read, someone pulls a teleport or a freeze out of nowhere and its just a coinflip. the ball speed rng and the ability balance make it feel like the game decides the winner more than you do. its sweaty for all the wrong reasons. not real aim, not real skill expression, reaction roulette. 2.
이 게임에서 정말 재미있었어요! 공을 적절한 타이밍에 튕겨내려면 매우 빠른 반사 신경이 필요합니다. 경기가 짧으면 라운드가 있고 석은 없습니다. 친구들과 1:1 수업을 하면 정말 재미있어요. 처음에는 조금 어려워 보이지만, 배우고 나면 매우 중독성이 강해집니다.
원문 보기
칼날은 공을 날카롭게 해. 간단한 게임이지만 손을 빠르게 만들어. 공이 날아오면 클릭해서 돌려보내고, 한 명만 남을 때까지 속도를 올려. 나는 몇몇 능력과 검을 잠금 해제하지 않아. 우리가 돌진할 때 내 동료들과 함께하는 건 정말 좋아. 손가락이 피곤할 정도로 하하. 별 4개, 정답 게임.
원문 보기
okay real talk Blade Ball has the most heart-pounding 1v1 energy on the whole platform. its just you, the ball, and a parry window the size of a grain of rice, and somehow deflecting that last one back is the best feeling ever. yeah its sweaty and a couple abilities feel a lil strong but thats just more reason to lock in and get better. still a massive W, keep grinding that ladder kings and queens 👑
on paper this should be my kind of game, pure one tap parry timing, reads, a ranked ladder. in practice the ability rng kills the integrity. youll win a clean read and then lose the next ball because someone rolled a broken ability and just spammed it. deflect desync on any real ping means the ball clips you a full tick after your screen says you parried. the ladder is inflated so rank tells you nothing about a player. skill matters right up until variance decides it doesnt, and for a competitive game thats a dealbreaker