Ibinebenta nila ang mga prutas. direkta. Para kay Robux. ang ISANG bagay na nakasentro sa buong laro, ang progression, ay nakatambak sa tindahan para sa sinumang mag-swipe. hindi ito monetization, ang laro ay ang tindahan. Ang mga libreng manlalaro ay nag-grind ng mga sea boss nang ilang oras, nananalangin para sa prutas na binili ng balyena sa loob ng sampung segundo. Kaya kong talunin halos lahat ng F2P pero hindi mo kayang talunin ang credit card. 1. Isang robux machine na nakasuot ng RPG costume.
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this is the one that gets me the most. the ONE thing the whole game is built around, the fruits, sitting in the store for robux. why grind a progression system the devs already stapled a buy button onto. thank you for saying it plainly.
selling the core progression straight out does sting, thats a fair callout. the world underneath has real charm though, and a stronger earnable path to those fruits would fix so much. genuinely rooting for the devs to rebalance it.
i grinded all of mine straight off the sea bosses and raids without paying and it felt like such an accomplishment. i know the store option stings, but the free path is real and it made me love the game. thanks for fighting the good fight for f2p.
i understand the frustration, selling the core progression directly does undercut the grind, thats a fair callout. but theres real heart in how much content theyve packed in over the years. one kind hope for the devs: leaning the shop toward cosmetics instead of power would let the honest grind shine. im always rooting for a game to find that balance.