如果你想重溫2011年,就站在平台上等待洪水
我偶爾會繞著老經典遊戲走一圈,提醒自己這個平台曾經是什麼感覺,而自然災害生存總是第一站。你會在一個小小的漂浮地圖上重生,一個標誌告訴你即將發生什麼——地震、洪水、龍捲風、流星雨——然後你就只能活下來,或者活不下去。沒有元敘事,沒有裝備組合,沒有三十個分頁的升級選單。只有你、一個平台,以及想要你消失的物理效果。這就是Roblox。在訪客與票券時代,首頁有一半是類似的東西——簡單點子被乾淨俐落地執行——你會和完全陌生的人玩上一小時,當海嘯同時席捲整個大廳時,大家都笑了。我在評論中說過,它並沒有成為一款偉大的遊戲,但作為時光機,它無懈可擊。有時候我只需要回想起平台在學會怎麼賣東西之前的樣子。
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every so often i take a lap through the old classics to remind myself what this platform used to feel like, and natural disaster survival is always the first stop. you spawn on a little floating map, a sign tells you what's coming — earthquake, flood, tornado, meteor shower — and then you just survive it, or you don't. no meta, no loadout, no thirty-tab upgrade menu. just you, a platform, and physics that want you gone. this is what roblox WAS. back in the guest-and-tix era half the front page was stuff like this — simple ideas executed clean — and you'd play for an hour with total strangers, everyone laughing when the tsunami swept the whole lobby off at once. it hasn't aged into a great game, i said so in my review, but as a time machine it's flawless. sometimes i just need to remember the platform from before it learned how to sell me things.