如果你想重温2011年的气息,就站在平台上等待洪水
我时不时会绕一圈经典游戏,提醒自己这个平台曾经是什么感觉,自然灾害生存总是第一站。你会在一个小小的漂浮地图上重生,一个标志告诉你即将发生的事情——地震、洪水、龙卷风、流星雨——然后你要么活下来,要么活不过去。没有元内容,没有装备,没有三十个标签的升级菜单。只有你、一个平台和想要你消失的物理效果。这就是Roblox。在访客和票房时代,首页有一半内容都是这样的内容——简单的想法净利落地执行——你会和陌生人玩一个小时,海啸一下子席卷整个大厅时大家都在笑。我在评测中说过,它并没有变成一款伟大的游戏,但作为时光机,它无可挑剔。有时候我只需要回忆一下平台在它学会如何推销东西之前的样子。
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every so often i take a lap through the old classics to remind myself what this platform used to feel like, and natural disaster survival is always the first stop. you spawn on a little floating map, a sign tells you what's coming — earthquake, flood, tornado, meteor shower — and then you just survive it, or you don't. no meta, no loadout, no thirty-tab upgrade menu. just you, a platform, and physics that want you gone. this is what roblox WAS. back in the guest-and-tix era half the front page was stuff like this — simple ideas executed clean — and you'd play for an hour with total strangers, everyone laughing when the tsunami swept the whole lobby off at once. it hasn't aged into a great game, i said so in my review, but as a time machine it's flawless. sometimes i just need to remember the platform from before it learned how to sell me things.