adding this because the stakes actually create competitive tension. the near permadeath economy means every gunfight has weight, you dont third party carelessly when a death wipes your loadout. gunplay rewards recoil control and positioning over spraying. where it loses me: theres desync in close range fights, ive traded on my screen way too often, and theres no ranked matchmaking so lobbies are a coinflip on skill spread. but the raw combat integrity is higher than most roblox shooters. worth the add, id run it in a scrim setting
[x2] 犯罪行为
关于本游戏
《犯罪》是一款自由漫游的战斗游戏,具有严厉且不可预测的游戏玩法,具有先进的战斗机制和广泛的武器。你身处在SECTOR-07,这是最敌对、最无法控制的区域,被赶出了文明社会。请武装自己,并为意外的发生做好准备。 高级用户可获得30%的津贴奖励! 加入群组,获得10%的额外收入! 新的兑换码将在获得 40 万个点赞时发布 在聊天中使用 !cmds 来查看你私人服务器中的命令 (简介获取自 Roblox。)
now THIS we can work with. Criminality has gangs and group crime built into the core loop, and rolling in as a coordinated crew completely changes the game. the near permadeath stakes mean your squad HAS to communicate and cover each other or you all lose your loadouts. weve run crew nights in here and it slaps. only reason its not a 5 is theres no built in clan tooling, we run everything through our own discord. but for organized team play the foundation is excellent. 4/5
ok this one surprised me. i braced for another pay to win lobby but Criminality actually makes you earn it. guns feel heavy, cash matters, and when you die you lose your stuff so every fight has real stakes. reminds me of how harsh old roblox shooters were before everything got a cash shop bolted on. gang stuff gets messy but thats kinda the point. respect