forsaken scratches the 1v8 asymmetric itch so well. eight survivors running objectives while one killer stalks the map, and the killers are all these classic roblox horror legends which is such a genius idea. the panic when youre the last one left with a gen still not done and you can hear it coming is unreal, i love a game that makes eight people scream at once. knocking it to a 4 because the survivor objectives get a little same-y round to round and balance swings hard depending which killer you roll into. but when a match is close its some of the best tension going. real monster roster, real dread.
[第 2 週 ⛱️] 被遺棄的
關於這款遊戲
[ 遊戲包含閃光燈和強大音效,建議如果您有癫痫史,請勿進行遊戲 ] 歡迎來到你的永恆監獄。 倖存者:保護你的隊友,完成目標,並存活到計時器達到 0 為止。 殺手:把他們全殺掉,不要讓任何一個人存活下來。無論如何都要做到這個目標。 一旦你決定進入,你就無法回頭了。這裡現在是你的家了。永遠被一切所遺棄。 🏖️ 夏季遊戲 [8-29] - 全新活動系統 - 新的遊戲模式:隨機生成模式 - 平衡調整 🪻蔚藍色 [7-17] - 新的殺手:天藍! 🏆 RIA 2025 最佳生存體驗 [ 這個遊戲處於測試階段 ] (描述取自 Roblox。)
沒想到會喜歡這本。這是1v8殺手對生存者,完成任務後逃脫,理論上相當標準。但遊戲陣容充滿了對舊Roblox和社群歷史的致敬,這讓我深深感受到懷舊情懷。在有人被追趕時衝刺目標,真的很緊張。基本上是一封寫給Roblox的情書,包裹在現代恐怖遊戲中,我非常尊重他們的努力。
顯示原文
這首歌讓我陷入了整個1對8殺手的潮流。八名倖存者爭奪目標,一名殺手在地圖上徘徊,每個角色玩法都完全不同,追逐感覺完全相同。那段你是最後一個活著的人,最後一個目標快完成,然後你聽見身後腳步聲加快的感覺......純粹的恐懼。我加了這個,因為我停不下來玩。巔峰。
顯示原文
1v8 asymmetric and it goes hard when youre the killer. real pressure, real reads, you have to outplay 8 people at once. survivor side is more team dependent so a bad squad can sink you through no fault of your own, thats the one reason its not a 5. but a clean killer run where you outsmart the whole lobby feels genuinely earned. no free wins in here. 4/5.
forsaken understood something most roblox games miss, its entire roster is a love letter to the platforms own horror mythology. every killer and survivor drags a whole legend onto the map with them, and watching those histories collide in a 1v8 is the most fun ive had reading between the lines of a chase game. the objective loop is clean survivor versus killer tension and the last-objective sprint gets my heart going every time. only thing keeping it off a 5 is the unlock grind gating the exact characters i most want to dig into. but the atmosphere and the sheer lore density here are unreal for a free roblox game.
《Forsaken》在隊伍裡超好玩!1v8的追逐戰,大家爭奪目標、尖叫,超有趣,角色陣容也很棒。只給3分是因為單排時隨機隊友不幫忙完成目標會很辛苦,但只要組隊就能輕鬆拿到5分。支持開發團隊,這遊戲充滿了溫情
顯示原文
《被遺忘者》和一群人一起玩真的很有趣!追逐1v8同時完成目標,會讓你的腎上腺素飆升。角色也很多也很酷。有時候如果隊伍不幫忙,單排會有點困難,但有隊伍一起玩就立刻變得很棒。為開發團隊乾杯,4!
顯示原文
Takım halinde kaçmaca oyunlarının iyi yapılmış hali. Karakterlerin yetenekleri birbirini tamamlıyor, o yüzden iletişim kuran takım genelde kazanıyor. Haritalar akılda kalıcı, kısa sürede öğreniyorsun. Sunucu dolu olduğunda ufak takılmalar olabiliyor ama oyunun tadını kaçırmıyor.
Forsaken is such a fun 1v8 and i've never had to open my wallet to enjoy it. you either survive as one of the eight doing objectives to escape, or you're the killer hunting them down, and the character roster gives it real variety. cosmetics exist but the actual game is fully there for free. a warm 4, matchmaking can be a bit of a wait sometimes, but for zero robux i've got nothing to complain about. thank you devs
《Forsaken》精準呈現了那種令人心跳加速的1v8感覺,角色陣容也很有趣,每回合在你衝刺目標、試圖逃脫時都充滿真實的緊張感。我真心期待排隊。給個貼心建議,我覺得新生還者需要更多遊戲內指引,告訴他們該先做什麼,我朋友前幾場比賽對他們來說有點不知所措。不過一旦掌握就很棒,平衡對我來說大致公平。做得很棒,4 分快樂,對接下來的內容感到期待。
顯示原文
作為倖存者基本上就是衝發電機,我可以尊重目標衝刺。問題是你無法控制跑動。你的逃脫時間取決於另外7個隨機玩家完成目標,還有一個你沒排隊對抗的殺手。我可以打得完美,卻還是吃了爛比賽。這很有趣,但和單人優化的遊戲完全相反,當變數是其他人時,就沒有一致性。角色陣容至少很酷。3 是公平的,只是它不是跑者遊戲
顯示原文
《Forsaken》比較像是驚慌遊戲,而非慢速恐懼遊戲,我尊重它本來的樣子。當有殺手在地圖上潛伏時,當我是8個倖存者執行任務時,會營造出那種合作的恐怖感,通話中所有人同時尖叫。殺手名單很有趣,每一個都改變你必須如何奔跑和躲藏。它其實不是孤獨氛圍的恐怖片,更像是追逐驚悚,所以沒有我最愛的那種靜謐恐懼感。但當最後一個目標結束,而你是唯一活著的人時,恐慌感非常真實。穩固的4分。