adding this because the stakes actually create competitive tension. the near permadeath economy means every gunfight has weight, you dont third party carelessly when a death wipes your loadout. gunplay rewards recoil control and positioning over spraying. where it loses me: theres desync in close range fights, ive traded on my screen way too often, and theres no ranked matchmaking so lobbies are a coinflip on skill spread. but the raw combat integrity is higher than most roblox shooters. worth the add, id run it in a scrim setting
[🦅] 犯罪行為
關於這款遊戲
獨立紀念日活動! 在自動櫃員機使用「BAYONET」代碼即可獲得獎勵。 《犯罪》是一款自由漫遊的戰鬥遊戲,具有嚴厉且難以預測的遊戲體驗,擁有先進的戰鬥機制和各種武器。你身處在區域-07,這是一個最具敵意且難以控制的區域,被驅逐出了文明社會。請武裝自己,並為意外的情況做好準備。 高級用戶可獲得30%的額外獎勵! 加入群組即可獲得 10% 額外收入! 點贊數達到 40 萬時將會有新的兌換碼 在聊天內容中使用「!cmds」即可查看私人伺服器中的指令。 (描述取自 Roblox。)
now THIS we can work with. Criminality has gangs and group crime built into the core loop, and rolling in as a coordinated crew completely changes the game. the near permadeath stakes mean your squad HAS to communicate and cover each other or you all lose your loadouts. weve run crew nights in here and it slaps. only reason its not a 5 is theres no built in clan tooling, we run everything through our own discord. but for organized team play the foundation is excellent. 4/5
ok this one surprised me. i braced for another pay to win lobby but Criminality actually makes you earn it. guns feel heavy, cash matters, and when you die you lose your stuff so every fight has real stakes. reminds me of how harsh old roblox shooters were before everything got a cash shop bolted on. gang stuff gets messy but thats kinda the point. respect