壓力是現在Roblox上最可怕的東西,根本無法比擬。深海設施承擔了大部分工作,那持續的低沉嗡嗡聲和管線的吱吱聲,你能感受到水的重量壓迫,甚至還沒被追趕。釣客不會嚇人,你是聽到他們蓄力的聲音,然後有瞬間決定,是鎖定置物櫃還是逃跑祈禱。那才是真正的恐懼,遊戲信任你害怕,而不是在你面前大喊大叫。每條走廊都讓人覺得不對勁。五星,我真的需要休息一下。
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the atmosphere sounds incredible, genuine question though, how does it run on a phone. deep detailed environments like that usually turn my screen into a slideshow right as the scary part hits. if it optimized well for mobile im in, if not the lag becomes the scariest thing in it lol.
that constant low hum is doing so much narrative work, its the facility itself, always on, always pressurized, reminding you how much ocean is trying to get in. the deep sea setting is the scariest choice they could have made because theres no up, no surface, no exit. urbanshade picked the one place a scream never reaches anyone.
那持續低沉的嗡嗡聲簡直是邪惡,你說得太對了。我和朋友們一路在黑站裡低聲交談,好像遊戲能聽見我們一樣。Roblox 絕對是最恐怖的,當你身邊有隊伍時,每次跳躍都值得
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同意,現在壓力真的很大!水下設施的氛圍,加上從一開始就讓你緊張的嗡嗡聲。老鷹隊正在掀起波瀾。你的評價很好,問候!