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Tower of Hell

Tower of Hell

4.0★
est2013_og 的头像
4.0★ · 2026年7月6日

地狱塔是我之后出现的Obby世代,但我完全理解它的魅力。随机区块,没有检查点,一个计时器,纯粹精准。它基本上是我们2014年刷过的每个难度表的精神孩子。我尊重它拒绝把手教你,而当你在顶部滑倒时的愤怒正是它的意义所在。只有因为随机生成器有时给你一个真正不公平的塔,才会失去一颗星。否则它很扎实,显然会长久存在。

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tower of hell is the obby generation that came up after mine, but i understand the appeal completely. randomized sections, no checkpoints, one timer, pure precision. its basically the spiritual kid of every difficulty chart obby we used to grind in 2014. i respect that it refuses to hold your hand and the rage when you slip at the top section is exactly the point. loses a star only because the random generator sometimes hands you a genuinely unfair tower. otherwise its solid and clearly here to stay.

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n0t_ranked 的头像
2026年7月6日

没有检查点才是正确的选择。一个错误就得重新开始,这就是整个测试。尊重一款拒绝手把手的游戏

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no checkpoints is the correct call. one mistake and you restart, thats the entire test. respect a game that refuses to hold your hand
jumpz_pb47 的头像
2026年7月6日

没有检查点就是全部意义所在。一枪冲顶,或者重新开始。这就是筛选露营者的关键。说得很有道理,比外面看起来难多了

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no checkpoints is the entire point. one shot to the top or start over. thats what filters out the campers. solid take, its way harder than it looks from outside
since09_og 的头像
2026年7月6日

有趣的是,我写的几乎是同样的观点。地狱塔是我们之后的奥比一代,但合同和十字路口时代完全一样,没有检查点,只有一次计时,一次击杀。他们只是随机了,所以你无法记住那些“奶酪”。尊重。

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funny, i wrote nearly the same take. tower of hell is the obby generation after ours but the contract is identical to the crossroads days, no checkpoints, one timer, one shot. they just randomized it so you cant memorize the cheese. respect.