← Volver a todas las reseñas de 🔨Plane Crazy🔨 [UPDATE]

🔨Plane Crazy🔨 [UPDATE]

🔨Plane Crazy🔨 [UPDATE]

3.0★
Avatar de sub60_runs
3.0★ · 6 jul 2026

Plane Crazy is a creative physics sandbox and that's exactly my problem with it as a runner. I tried treating build challenges like timed runs and the physics simply won't hand you the same result twice, the identical throttle input can send a build wobbling a different way every attempt. For a speedrun mindset that's a dealbreaker, consistency is the entire discipline and this engine is chaotic on purpose. It's genuinely impressive as a builder and flying a contraption you made yourself is a good time, but nothing here is optimizable in the run sense. Want to route and grind PBs? Not this. Want to mess with physics and build? Great. A middle 3 from the runner's chair.

1 respuesta

Avatar de learning2script
6 jul 2026

La inconsistencia está incorporada, cada bloque tiene masa y la aerodinámica se resuelve por pieza, así que dos builds idénticos pueden comportarse diferente cuando están bajo carga. Es un simulador, no una pista, brutal para el enrutamiento. Respeto que incluso intentaste hacer un sandbox de física.

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the inconsistency is baked in, every block has mass and the aero is solved per part, so two identical builds can behave differently once theyre under load. its a sim not a track, brutal for routing. respect you even tried to run a physics sandbox though.